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Anime Anatomy (Read Desc.)

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There seems to be a few misconceptions floating around: Mainly, that if you draw in a manga/anime style, you don't need to know anatomy, and that manga and anime do not have anatomy.

      This is not true. 

You don't need to be a master at realism in order to successfully draw manga, but you DO need to have a rudimentary understanding of anatomy in order to get anything to "look right". 
 

Even in the 30's, the time when rubber-hose animation and inkblot characters were the norm, there is still an underlying anatomy.
                   Steamboat-WillieGo look at an animation from this time period, and if you pay close attention,you will notice that even with the simplistic style and limited animation, elbows still bend in the middle of the arm, eyes are in the middle of the face, the back of the characters' heads is bigger than the front (or in the case of snouted critters like wolves, is bigger than the front minus the snout) and that hands rest halfway down the hip when the arms are held at the side of the body- all of which are examples of correct anatomy.


Small things like that can make a big difference in the quality of your art.
    Another point in anatomy that can be of benefit to manga artists is head height.

Head height is a method to properly gauge proportions.
Basically, if you stack a bunch of a character's heads on top of each other, the number of heads that totals their height is their head height.
             (Note: Don't count things like hair, ears, or horns when determining the height of the head- those WILL throw the proportions off.)
Head height can also be used to determine a characters width as well- the more heads that can fit in the torso side-by-side, the wider the character.
  Length can be determined in a similar manner.

               To get a better idea of how head height works, here are some icons as examples:
[free] miku icon pack - This Miku icon is two heads tall and one half head wide. This gives her a cute appearence. Chibi (plural: chibi) designs run between three to one and a half heads tall.


Mini Moon Happy - This Chibi Moon is three heads tall and one head wide. She's also cute, but not as exaggerated as the Miku icon. Further, her more detailed and "realistic" appearence makes it clear that she is a child as opposed to a chibi.
Light Yagami Gif - This icon of Light is four heads tall. This results in a slightly more realistic appearence than the previous icons, but is nowhere near as realistic as the original style and proportions

The Shining Circle - Sailor Moon is roughly between 6-7 heads tall. This gives her a more elegant and older appearence. (When she's not blubbering inelegantly. ^ ^;)
      Her legs are drawn a bit longer than they would be in real life to heigten this impression, but barring that, she is the most realistic of these four icons. 



As you can (literally) see, a smaller head height makes a shorter, cuter, more exaggerated character, while taller head heights make taller, elegant, more realistic designs.

Besides affecting how a character looks, being able to determine head height makes it easier to successfully depict an existing character.
    You can easily determine the head height of literally any character in minutes, and knowing this piece of information can help you plan out the illustration more intelligently.
              (Actually knowing what you're doing saves time.)
Further, knowing the head height of your character will make keeping them consistent across drawings a lot easier.




Naturally, there are a lot of other anatomy things that help with drawing anime and manga, but I think I've taken up enough of your time already.  ^ ^;

Anyway, I hope you've learned something from this stamp. ^ ^



Stamp Base by WinglessButterfly55 wingless-butterfly55.deviantar…

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SpicecreamSundae's avatar
THANK YOU FOR THIS!! I've seen so many people on both extremes. "It's just my style!! How dare you insult it?? I don't have to know anatomy, cos dis aint realism!" or "Anime is not art. There's no anatomy to it. To make an even remotely okay anime picture, you need to have spent years mastering perfect realism."

No.
Just no.

You should know a little about realism, and practising realism and a lot of different styles can help you improve, but ... ANIME IS IT'S OWN STYLE WITH ANATOMY AND STRUCTURE.